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Attack the Fortress

There are two teams, attackers and defenders. The attackers have a numbes advantage over the defenders (20 people playing the game,12 will attack and 8 will defend), however the defenders are well prepared being dug in in large wooded outposts and blockades. There are two flags placed at different places within the fortress. The objective of the game is for the attackers to capture both flags within one hour of the start. If the defenders hold off the assualt or hold at least one flag in their possession at the end of the game, they win. In order to keep the game going, there will be player reinsertion every 10 minutes (May change depending on number of players). This basically means when you are marked out, you must go the safe zone and wait for a referee to call you back in. Great game and a favorite among players.

Capture the Flag Version 1

Simple. One team attacks the other team defending the flag station. If attackers take possesion of the flag, they win. If flag still stands in station after 30 minutes, the defending team wins. Most common warm up game, gets players into "spirits."

Capture the Flag Version 2

Same as above except both teams have flag station and in order to win, must have possesion of both flags at their home station.

POW Camp

Capture the flag with a twist. Any player shot must report to the enemy's POW camp.(Which will be closed off with highlighted tape.) In order to get back in the game, a fellow teammate must tag the prisoner without being shot themselves. After a prisoner is tagged, they are both given 15 seconds to grab cover and the game resumes.

Charge!

No flags. Simply two teams line up in the field and charge each other. First team to lose all players lose all players loses the game. Good game to take a break and let it all lose.

Civil War

This is a rule modification that can be added to any other game, most commonly with "Charge!". Each player must load one paintball at a time into the chamber, no hoppers allowed. Players may carry paintballs anyway they like as long as they reload after every shot.

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Copyright © 2002 Huntingdon Area Paintball Organization
In association with Energy Paintball Supplies
Web Author Steve Smith
Clip Art Courtesy of Durty Dans.com